Starfield is now available for those who pre-ordered the Premium Edition and has been very well received, especially in terms of performance. This is unusual for developer Bethesda, which has historically released titles on consoles with inconsistent frame rates. According to Digital Foundry’s breakdown, this highly anticipated space sci-fi RPG will run at his stable 30 fps on both Xbox Series S and Series X, as the studio announced. At first glance, there doesn’t seem to be a noticeable difference in visual fidelity between the two versions, but the higher-end his Series X seems to have better geometric details.
Some of these crisp details have to do with the screen resolution Starfield is running on the console. Digital Foundry points out the following about the Xbox series: Internally, however, the game is rendered at 1440p resolution and then upscaled to display crisp Ultra HD. However, on the Xbox Series S, Starfield is rendered at his 900p and then upsampled to produce a 1440p image. In any case, the game runs at his 30 frames per second, which certainly caused fan outrage when it was announced, but this was done to deal with the CPU load a game of this magnitude would bring. must have been killed.
The report mentions two major regions where Starfield has stumbled, the major cities of New Atlantis and Akira, both of which are capped at 30fps, despite having “significant” stuttering and frame I was having trouble with dropouts. This appeared in both Xbox series It reminded me of the Xbox port of Baldur’s Gate 3. Larian Studios struggled to bring split-screen co-op features to the Series S, so there was a long lack of release time. Some of the framerate drops in Starfield are mitigated by the motion blur effect, which Digital Foundry says can be turned off at will. This is ideal for those who suffer from motion sickness.
Having personally played a sluggish Fallout 4 on release and then tried Fallout 76 afterward, I also had to come to terms with the inside jokes among Bethesda fans. Wait a few months before purchasing and wait until all performance issues and bugs are fixed. But this time it doesn’t seem so bad. As for the PC version, Starfield will not have Nvidia’s DLSS option at launch. This usually allows the game to run at higher frame rates without sacrificing too much visual quality. Instead, it uses only AMD’s AI-assisted FSR 2.0 upscaling technology. This is not surprising given that the chipset maker is Starfield’s “exclusive partner” on his PC.
It’s unclear what this exclusive deal means for his Nvidia GPU owner. Of course, enabling FSR2 gives some performance benefits, but it’s not so optimal when running on another manufacturer’s card. Also, running his FSR upscaling on the Nvidia card creates a blurry mess when looking at the character model up close. Bethesda has not commented on future DLSS support, but AMD Gaming head Frank Azor has assured that nothing will prevent the studio from including DLSS support in Starfield. “When they ask us for DLSS support, we always say yes,” he told The Verge.
Starfield is already available in Early Access for those who pre-ordered the Premium He Edition. For everyone else, the game will be available worldwide on September 6th for his PC, Xbox Series S/X and Xbox Game Pass.